Schedule
Track changes with change markers
A change marker flags a wardrobe, makeup, or hair change a cast member needs between two scenes on a shoot day. Markers help the departments prepare for mid-day changes and give the assistant director a cue about a day’s complexity. This article covers adding markers automatically and by hand, and editing or removing them.
Before you start
- A scenario is active and not locked. Locked scenarios skip detection and hide the marker actions; unlock the scenario to make changes.
- The day has at least one scene. Add Change Marker needs a scene to attach to.
What a change marker shows
A change marker appears inline on the strip board, between the two strips where the change happens. Each marker shows:
- A type abbreviation — WDRB CHANGE, M/U CHANGE, or HAIR CHANGE.
- A label, for example the cast member and a short description.
- An estimated duration in minutes.
- An AUTO badge when the marker was auto-detected.
A colored bar matches the change type, so you can scan a day for the heavy changes.
Detect change markers automatically
The Detect Changes action scans a day and adds markers for the case its heuristic catches: the same cast member appears in two adjacent strips whose scenes have different story days (different Script Day values). When that pattern matches, it creates a WDRB CHANGE marker between the two strips with a 15-minute default duration and the AUTO badge.
To run detection:
- Open the strip board for a day with two or more scenes.
- Select the three-dot menu (Banner actions) on the day banner.
- Choose Detect Changes.
A message reports the result — “Detected {n} change marker(s)” or “No change markers detected for this day.”
Re-running Detect Changes clears the day’s earlier auto-detected markers before creating new ones, so re-detection does not stack duplicates. Markers you added by hand are left untouched. The heuristic only catches the story-day case; add makeup, hair, and intra-day wardrobe changes by hand.
Add a change marker by hand
For changes the heuristic does not catch, use Add Change Marker.
To add a marker:
- Select the three-dot menu (Banner actions) on the day banner.
- Choose Add Change Marker.
- In the Add Change Marker dialog, fill in:
- After scene — which scene the marker follows (the dropdown lists every scene scheduled on the day).
- Label — a free-text description, for example “Sarah Connor: change for evening look.” If left blank, it defaults to “Wardrobe change,” “Makeup change,” or “Hair change” based on the type.
- Type — Wardrobe, Makeup, or Hair.
- Duration (min) — minutes; defaults to 15.
- Choose Add.
A marker added by hand does not carry the AUTO badge, so you can tell it apart from a detected one.
Edit or remove a change marker
To edit or remove a marker, select its three-dot menu (Change marker actions) on the marker row, then choose Edit or Delete:
- Edit opens the Edit Change Marker dialog to adjust the Label, Type, or Duration (min).
- Delete removes the marker after you confirm.
Both detected and hand-added markers can be edited or deleted. If you delete a detected marker and run Detect Changes again later, it returns.
Edits appear on every open copy of the strip board when you choose Save. If saving fails, the marker returns to its previous values and SceneItAll shows an error.
Marker types
| Type | Abbreviation on the board |
|---|---|
| Wardrobe | WDRB CHANGE |
| Makeup | M/U CHANGE |
| Hair | HAIR CHANGE |
Tips
- After reordering scenes within a day, run Detect Changes again so auto markers match the new order. Hand-added markers do not move.
- Treat AUTO markers as suggestions to sanity-check, and confirm the duration with the wardrobe, makeup, or hair team.
- Write a clear label on a hand-added marker so the department knows exactly what the change involves.